Small 3D projects often stall at the handoff between the artist and the programmer. I work across both sides: modelling and materials in Blender, then gameplay, tools and builds in Unity — so assets arrive in the game ready to use.
What I do
- 3D modelling in Blender — hard-surface ships, mechs, props and environments, game-ready with clean topology and UVs.
- Blender to Unity pipeline — correct scale, pivots, materials and export settings, so imports just work.
- Unity development — gameplay, UI, shaders and editor tools.
- Prototypes and small games — from a playable idea to a build on Steam, desktop or mobile.
Recent work
Original mechas and spaceships modelled in Blender and brought into Unity, desktop games that live on the taskbar, and prototypes built quickly to test whether a mechanic is fun.
How it works
We agree on the look and the smallest playable scope. You get regular builds and renders to react to, and the Unity project and source .blend files are yours from day one.
Good fit if
You are an indie studio, a solo designer or a company that needs 3D content and the code that uses it, without coordinating two separate freelancers.
Tell me about the game or 3D project. I reply with questions and a plan.