A lot of 3D work is repetitive: renaming, exporting, setting up materials, rendering the same turntable for fifty assets. I write Blender Python scripts and add-ons that do that work for you, and connect Blender to AI agents through MCP.
What I build
- Add-ons and scripts — custom operators and panels for the tasks your team repeats.
- Export pipelines — batch export to Unity, glTF or FBX with correct scale, pivots and naming.
- Procedural tools — Geometry Nodes and Python generators for variations and layouts.
- AI-driven Blender — agents that inspect and edit scenes through the Blender MCP.
Experience
I model and render in Blender for my own games and drive it from AI agents daily, so the tools I write come from real production needs.
Tell me which part of your 3D workflow you would like to stop doing by hand.